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''Bill Elliott's NASCAR Challenge'' is a video game developed by Distinctive Software and published by Konami and was released for PCs using DOS in 1990, and the Commodore Amiga and Nintendo Entertainment System in 1991. A version for the Apple Macintosh, announced for 1991, was also released. A very similar game, ''Bill Elliott's NASCAR Fast Tracks'', was released for the Game Boy in 1991 by Konami. In addition, a handheld version based on the series was released in 1991. This game is the first video game to ever secure the NASCAR license. It features several real NASCAR tracks in the game, such as Watkins Glen and Talladega. This game is also the first ever to feature a real NASCAR driver in a PC game, Bill Elliott. ==Gameplay== ''Bill Elliott's NASCAR Challenge'' is a simulation of the NASCAR Winston Cup circuit, and thus operates like a racing game. The gameplay action was always through an in-car perspective. Players could choose to run single races at each track, or run for the season championship. The race distance was chosen by the player, which ranged from 10 miles to the realistic distance of 500 miles for the superspeedway races. In the DOS version, the championship consisted of a visit to each of the eight tracks. In the NES and Game Boy versions, the season championship consisted of each of the four tracks run twice, for a total of eight races. Championship points were awarded consistent to the real-life Winston Cup of the time. Both the DOS and Nintendo versions allowed the player to set up the car, with effects to be seen. Both of those versions also allowed the player to choose whether they would race with the effect of damage on their car or not. However, a large enough collision with another racecar on the track always would result in the player going out of the race in an out-of-control crash. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Bill Elliott's NASCAR Challenge」の詳細全文を読む スポンサード リンク
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